namespace Game.Framework
{
    public enum LoadingStep
    {
        Step1 = 1,
        Step2,
        Step3,
        Step4, 
        Step5,
        Step6,
        Step7,
        Step8,
        Step9,
    }
    
    public struct EventLaunchLoadingProgress : IEvent
    {
        public float progress;

        public EventLaunchLoadingProgress(float progress)
        {
            this.progress = progress;
        }
    }
}